Mist - Components

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Transcript

Welcome back. Once again everyone in this video Our goal is to add the components necessary to our BP player to sell them this effect and give us unique control of our character while we are in mist form. Let's go ahead and locate our BP player here is the directory to find her double click on her to open her up. And we just want to add a few components here to get this all working like we need. First off, we should have what is known is a floating porn movement component. If you haven't already added this, you can get one of these by going to add components and just type in floating and floating porn movement is the one you're looking for.

This is what's going to allow us to move our character in space like you saw me do before without any sort of gravity applied to or anything like that. So the floating porn movement is what I'm going to be switching our characters movement over to when we when we are in misformed, ignoring our character's movement. So I'm just gonna rename this from floating porn movement to Let's go. I'll name it mist pawn movement that's a little bit more descriptive. And with that component selected, I'm also going to change our max speed here from 1200 to 300. Now this is going to determine how fast that we can move while we are in missed form.

Also, I want to scroll all the way down and make sure my auto activate is turned off because I'm eventually going to toggle that on while I turned my character movement stuff off. Okay, with that I am going to add our next component let's go to Add Component we are going to add a particle system. This we are going to call the FX underscore w magic underscore missed active. And what do you know with that guy selected over in the Details panel, it's gonna ask us to slot in a particle and we just created one called p underscore missed. That's the one we're looking for p underscore mist. Now you also see our character looks like the old peanuts character pig pen because got a cloud of smoke around him.

Let's come under the auto activate for this particular component and say yeah, you are not going to be visible right away. So we made sure auto activate is checked on that's fine but visible for our VFX here we're turning off. We will toggle that on and off as well. Okay, next we want to add another component, Add Component this one's going to be an audio component I don't really need this attached to currently I have it attached to my visual effect, which it doesn't really matter here. But just because I'm like that, I'm going to drag and drop it on top of my capital component so that it's not specifically attached to my particle, which doesn't really matter here. I'll set this to be SF x underscore white magic underscore, missed active.

So we're going to have a particle effect and an audio effect of pretty much the same name here. With this over in the Details panel over in the sound section, I just need to slot in our missed active w magic missed active. And other things I want to change about this the volume multiplier here this is going to be a little bit quiet. So I'm just going to amp this up a little bit by setting our volume multiplier to to Angela Better do this is you better scroll on down in set auto activate for this to be off otherwise you're going to be hearing that sound. With that go ahead and compile in save. Everything is a go here we've added our components and nothing more to be done in this one.

See you in the next one.

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